For $5.9B, 'Call of Duty' maker buys 'Candy Crush' company | Inquirer Business

For $5.9B, ‘Call of Duty’ maker buys ‘Candy Crush’ company

/ 11:14 AM November 04, 2015

Activision Blizzard-King Entertainment Deal

In this March 24, 2014, file photo, a detail from the online game “Candy Crush Saga” is shown on a computer screen in New York. Activision Blizzard announced Tuesday, Nov. 3, 2015, it is spending nearly $6 billion to buy Candy Crush maker King Digital Entertainment, combining a console gaming power with an established player in the fast-growing mobile gaming field. AP File Photo

NEW YORK, United States—The company behind the hugely successful “Call of Duty” video games is launching an all-out attack on the mobile gaming market by shelling out $5.9 billion for the maker of “Candy Crush Saga.”

Activision Blizzard’s purchase of King Digital Entertainment will help it keep pace as video gaming continues to move away from TV-connected consoles to smartphones and tablets.

Article continues after this advertisement

And it’s bound to add new players to Activision’s ranks, such as women, who haven’t been especially interested in the company’s violent games up to now.

FEATURED STORIES

But the move comes at a hefty price, especially for a company that has seen its sales and profit drop in recent years.

And while “Candy Crush” is notoriously addictive, it has waned in popularity for some time, and it’s unclear when or if King Digital’s next hit mobile game will come.

Article continues after this advertisement

It’s becoming increasingly important for video game companies to make their products accessible in both console and mobile formats, making Activision’s move an expensive but necessary one, said David Lord, CEO of JumpStart, a Torrance, California, company focused on educational mobile games for kids.

Article continues after this advertisement

“This gives them access to the mobile market at a time when the console market has had a tremendous year,” Lord said, “but we’re not sure where it’s going to go.”

Article continues after this advertisement

And it’s not just console games that are moving over to mobile devices; mobile games are being played on consoles, too. It’s about being able to reach players wherever they may be, Lord said.

The takeover will create one of the world’s biggest entertainment networks, with a combined total of more than a half-billion monthly active users in 196 countries, by Activision’s count.

Article continues after this advertisement

Activision said it sees tremendous potential in the mobile gaming market, predicting it will generate more than $36 billion in revenue by the end of 2015 and grow more than 50 percent by 2019.

But while people might not mind spending $60 for the latest “Call of Duty” game, many balk at the idea of handing over a few dollars on a game for their smartphone, making it tough to make money off such products.

Most people play “Candy Crush” for free. The company makes money by charging them for more lives or other extras that allow them to play more often.

“It’s always harder to monetize on mobile, but on the same token you have many more people in mobile,” Lord said. He said that if only a small fraction of the millions of people playing a hit game pay for extras, it can be a windfall for the game’s owner.

Hits can be few and far between. None of King’s other games have been able to replicate the success of “Candy Crush.” King’s adjusted profit fell 18 percent to $155 million in the second quarter.

Jefferies analysts Brian Pitz and Brian Fitzgerald said repeating the success of Candy Crush is a daunting task.

“We expect a heavy dose of skepticism from investors, especially given the large deal size,” the analysts said in a research note.

Meanwhile, the deal will undoubtedly help Activision attract more women as customers.

Activision’s fortunes tend to hinge on its latest “Call of Duty” game. Launched in 2003, the violent, first-person shooter games generated $11 billion in sales through the end of the 2014 fiscal year. Activision also makes the “World of Warcraft” and “Skylanders” games.

While those kinds of games don’t traditionally appeal to women, Activision CEO Robert Kotick told CNBC on Tuesday that about 60 percent of King’s audience is female.

“Attracting women to gaming is a really important part of our strategy,” he said.

While Activision stock has tripled over the past three years, its profit has fallen from $1.15 billion in fiscal 2012 to $835 million in 2014. King’s stock hasn’t made much headway since the company went public in March 2014.

Activision, based in Santa Monica, California, will pay $18 in cash for each King share, 20 percent over its Friday closing price.

The boards of both companies have approved the deal, but King shareholders must still vote on it, and regulators in Ireland, where King is based, must also sign off.

King stock climbed 15 percent, or $2.31, to $17.85 Tuesday afternoon. Activision rose $1.25, or 3.6 percent, to $35.82.

RELATED STORIES

Candy Crush: Boredom killer or some disorder?

Your subscription could not be saved. Please try again.
Your subscription has been successful.

Subscribe to our daily newsletter

By providing an email address. I agree to the Terms of Use and acknowledge that I have read the Privacy Policy.

Activision expanding ‘Call of Duty’ e-sports competition

TAGS: Business, Call of Duty, company, Gaming, Market, Mobile, video games

Your subscription could not be saved. Please try again.
Your subscription has been successful.

Subscribe to our newsletter!

By providing an email address. I agree to the Terms of Use and acknowledge that I have read the Privacy Policy.

© Copyright 1997-2024 INQUIRER.net | All Rights Reserved

This is an information message

We use cookies to enhance your experience. By continuing, you agree to our use of cookies. Learn more here.